undyingking: (Default)
undyingking ([personal profile] undyingking) wrote2006-04-11 09:38 am
Entry tags:

Diminishing returns

Thanks to the esteemed [livejournal.com profile] jiggery_pokery for linking to this great story about the far-sighted Chinese government's endeavours to stop people spending too long playing online games: "After three hours, the number of in-game "experience points" for, say, killing an opponent are reduced by half. After five hours you do not get any at all. It is called the fatigue system." Although I guess in what we laughingly refer to as the free world there would be strong feelings against the implementation of such a system (otherwise known as "gradually sucking all the joy out of it"), I could see a similar sort of thing on consoles being pretty popular with parents.

On a completely unrelated note, who has the oldest LiveJournal? I know some of you lot have been on here for yonks, but how many yonks? -- when was your first entry? And has your journal worked out the way you were expecting back then?

[identity profile] wimble.livejournal.com 2006-04-11 08:51 am (UTC)(link)
5 hours? But which 5 hours?

(See comments about Civ 4 from midnight to 4am...)

[identity profile] undyingking.livejournal.com 2006-04-11 09:15 am (UTC)(link)
Mm, I was thinking about that. It would kind of suck if after a while your bombers could be defeated by spearmen. Oh, hold on...