Kissing cousins -- American views wanted
Sep. 20th, 2005 10:41 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I have a question for any Americans out there, or people who can pass this on to Americans.
In a couple of our murder mystery games we have a plotline of romance between first cousins. In the UK this is seen as perhaps not perfectly normal but certainly perfectly acceptable -- particularly in the upper echelons of society, where marriage between first cousins is not uncommon. So there's no real taboo or ick factor about it.
However we're aware that in the USA things are quite different, and it's illegal in some states. My question is really: how much ofan ick factor is there? If you were cast as a character in love with their cousin, would that be an "omg!!11! you sick b*st*rds!", or more of a "I really feel uncomfortable with this aspect of the character", or even an "Mmm, saucy!" sort of reaction? (Or "I can't see what the problem is"...)
What we want to know really is whether we need to change these plotlines to avoid turning the stomach of murder-mysterying-America, or whether players are likely to take it in their stride. Our US customers are mostly cosmopolitan youngish middle-class types, but we do also sell games to kids' parties and even to church groups.
Any help, thoughts, experiences and opninions very much welcomed!
In a couple of our murder mystery games we have a plotline of romance between first cousins. In the UK this is seen as perhaps not perfectly normal but certainly perfectly acceptable -- particularly in the upper echelons of society, where marriage between first cousins is not uncommon. So there's no real taboo or ick factor about it.
However we're aware that in the USA things are quite different, and it's illegal in some states. My question is really: how much ofan ick factor is there? If you were cast as a character in love with their cousin, would that be an "omg!!11! you sick b*st*rds!", or more of a "I really feel uncomfortable with this aspect of the character", or even an "Mmm, saucy!" sort of reaction? (Or "I can't see what the problem is"...)
What we want to know really is whether we need to change these plotlines to avoid turning the stomach of murder-mysterying-America, or whether players are likely to take it in their stride. Our US customers are mostly cosmopolitan youngish middle-class types, but we do also sell games to kids' parties and even to church groups.
Any help, thoughts, experiences and opninions very much welcomed!