Diminishing returns
Apr. 11th, 2006 09:38 amThanks to the esteemed
jiggery_pokery for linking to this great story about the far-sighted Chinese government's endeavours to stop people spending too long playing online games: "After three hours, the number of in-game "experience points" for, say, killing an opponent are reduced by half. After five hours you do not get any at all. It is called the fatigue system." Although I guess in what we laughingly refer to as the free world there would be strong feelings against the implementation of such a system (otherwise known as "gradually sucking all the joy out of it"), I could see a similar sort of thing on consoles being pretty popular with parents.
On a completely unrelated note, who has the oldest LiveJournal? I know some of you lot have been on here for yonks, but how many yonks? -- when was your first entry? And has your journal worked out the way you were expecting back then?
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
On a completely unrelated note, who has the oldest LiveJournal? I know some of you lot have been on here for yonks, but how many yonks? -- when was your first entry? And has your journal worked out the way you were expecting back then?