undyingking (
undyingking) wrote2009-04-08 10:08 am
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The new thing in boardgaming
Wired is that prestigious magazine of the technological elites, its finger firmly on the cutting edge of all things geeky and zeitgeisty, right?
Apparently there's a new boardgame called Settlers of Catan, which is "poised" to become popular in the US. "Along the way, it's teaching Americans that board games don't have to be either predictable fluff aimed at kids or competitive, hyperintellectual pastimes for eggheads. Through the complex, artful dance of algorithms and probabilities lurking at its core, Settlers manages to be effortlessly fun, intuitively enjoyable, and still intellectually rewarding, a potent combination that's changing the American idea of what a board game can be."
Who'd have thought it? Why have none of us ever heard of this game before -- why have the Germans been keeping it secret for the fourteen years since its launch? What will those fiendish foreigners come up with next?
Apparently there's a new boardgame called Settlers of Catan, which is "poised" to become popular in the US. "Along the way, it's teaching Americans that board games don't have to be either predictable fluff aimed at kids or competitive, hyperintellectual pastimes for eggheads. Through the complex, artful dance of algorithms and probabilities lurking at its core, Settlers manages to be effortlessly fun, intuitively enjoyable, and still intellectually rewarding, a potent combination that's changing the American idea of what a board game can be."
Who'd have thought it? Why have none of us ever heard of this game before -- why have the Germans been keeping it secret for the fourteen years since its launch? What will those fiendish foreigners come up with next?
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a) The game is long
b) I run out of money
c) Running out of money, for a long time, is boring.
(I'm with them up to this point).
So they add:
d) We'll reintroduce the fine money via free parking.
While this fixes b, and therefore c, it exacerbates a.
What they really want to do is make people run out of money faster, so that the game is shorter :)
And, it seems, from casual conversation, that very few people are even aware that "unowned properties upon which a player lands, if not bought by the player, are immediately put up for auction". Which (as the article notes) gets the properties into circulation faster and removes the tedium of the first few turns around the board where people buy whatever properties they land on, without worrying about what future properties they'll land on, but be unable to buy. Now they have to worry (which means that they might be able to buy the current property for less than face value, depending on other people's desire to keep cash in reserve). And, of course, the auctions are a good interactive part of the game.
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Compare with other "classic" games. Snakes and ladders, for example, is a game of grinding away in the absence of strategy!
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We mostly played card games rather than board games when I was little -- they have the great quality that the adult can introduce a new game with a bit more strategy, a new mechanic, etc, as the child seems ready for it, without having to buy another big box.