ext_29436 ([identity profile] wimble.livejournal.com) wrote in [personal profile] undyingking 2009-04-08 12:23 pm (UTC)

I don't know about "most", but I am aware that there's a relatively large contingent (probably of casual players) who use the logic:
a) The game is long
b) I run out of money
c) Running out of money, for a long time, is boring.
(I'm with them up to this point).
So they add:
d) We'll reintroduce the fine money via free parking.
While this fixes b, and therefore c, it exacerbates a.

What they really want to do is make people run out of money faster, so that the game is shorter :)

And, it seems, from casual conversation, that very few people are even aware that "unowned properties upon which a player lands, if not bought by the player, are immediately put up for auction". Which (as the article notes) gets the properties into circulation faster and removes the tedium of the first few turns around the board where people buy whatever properties they land on, without worrying about what future properties they'll land on, but be unable to buy. Now they have to worry (which means that they might be able to buy the current property for less than face value, depending on other people's desire to keep cash in reserve). And, of course, the auctions are a good interactive part of the game.

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